David Romero Salinas
Quality Manager — Visual Production & AI
Summary
Architect and AI production lead with 7+ years in photorealistic rendering and visual quality. Quality Manager at BoxBrownie.com, trusted by 250,000+ real estate professionals worldwide. I build practical AI pipelines and quality systems for visual production.
Built an AI review system: 90%+ of images reviewed automatically, 85–90% accuracy (internal measure). 7+ years in 3ds Max, Corona and V-Ray. I build production tools with Python, vibe coding and MCP, and teach AI workflows to architecture and construction teams.
Impact
90%+ / of images now reviewed automatically by AI85–90% / accuracy of the automated review (internal measure)7+ / years in photorealistic renderingExperience
Quality Manager, Visual Production and AI
- Own the visual quality standards for a global production team, covering architectural renders, interior visualization, virtual staging and image editing for clients in the US, Australia and Europe.
- Built an AI review system: 90%+ of images reviewed automatically, 85–90% accuracy (internal measure).
- Drove adoption of the system across the team, so automated review became part of the daily workflow.
- Review and approve 3D furniture assets (sofas, beds, rugs; fabric, wood, metal and glass materials) before they enter the production library.
- Evaluate and pilot new AI tools for production: image generation and editing with local open-source models in ComfyUI, commercial image models and AI-assisted video.
- Connect AI assistants to production software through MCP, for example to inspect and check Blender scenes directly.
- Use Chaos Vantage for real-time scene review and lighting checks before final render.
- Lead, coach and mentor the team and coordinate with internal and external 3D artists; write quality guides, asset standards and playbooks in English for teams across time zones.
Independent AI Consultant
- Designed and delivered an Architectural Visualization + AI workshop (7 hours, 3 sessions) for the UPAEP architecture and construction PMO: AI image generation, AI video and AI-assisted visualization workflows.
- Designed and delivered an AI for Project Management course (6 hours): RAG, grounding, prompt engineering and human-in-the-loop validation.
- Configured and handed over five custom AI assistants, with adoption frameworks and usage guides.
- Designed a four-course AI program for 2026–2027: AI rendering, construction progress tracking, executive reporting with Looker Studio and agents in Google Workspace.
Render Quality Team Leader
- Led a multi-disciplinary team of internal and external 3D artists and editors: workload allocation, quality feedback, review sessions, performance conversations and skills development.
- Defined the quality metrics and evaluation criteria for architectural rendering and image editing that became the standard for the global QC team.
- Developed custom Blender add-ons to automate repetitive rendering tasks, and a Power Apps quality tracking system adopted by the global team.
- Partnered with project managers, creative leads and production teams on deliverables, timelines, client expectations and quality standards.
- Troubleshot technical and production issues across the visualization pipeline and prototyped automation workflows to improve throughput and consistency.
Render Quality Executive
- Evaluated architectural renders, interior visualization and image editing at high volume against photorealism, lighting, materials and composition standards.
- Identified recurring error patterns and turned them into clear correction guidance for remote production teams, in professional English.
Render Project Manager Executive
- Coordinated the render production pipeline end to end, reviewing output at each stage against the client brief and managing delivery timelines.
Independent Architectural Visualization
- Interior and exterior visualization for private clients and a furniture store: 3ds Max + Corona, real-time (Lumion, Twinmotion, Chaos Vantage) and AI finishing.
Architect, Project Designer and Renderer
- Architectural design, project development and visualization in 3ds Max and Corona.
Tools I built
Fast revisions in ComfyUI — Fix or change one element with a mask.
AI connected to production tools (MCP) — AI assistants that read and check 3D scenes directly
Hybrid staging pipeline — 3D precision + AI realism in one flow
Color & alignment app — Clean training pairs from AI outputs
Blender add-ons — Repetitive scene tasks automated
Quality tracking system — One place for production quality data
Browser tools — Alpha and color recovered after AI
This website — Built with vibe coding
Credentials
Generative AI Leader
AI Fluency: Framework and Foundations
Claude 101
Vibe Coding Essentials – Build Apps with AI (5 courses incl. Claude Code and MCP)
Six Sigma Yellow Belt
Google Project Management
Google Data Analytics
Enterprise Design Thinking Practitioner
McKinsey.org Forward Program
V-Ray Rendering
Oracle Next Education
Tools
AI image models — ChatGPT Images and Nano Banana, plus local open-source models in ComfyUI.
AI video — AI-assisted video for architecture and short films.
3D and offline rendering — 3ds Max, Corona, V-Ray — 7+ years in rendering.
Real-time rendering — Chaos Vantage, Lumion, Twinmotion
Blender — Scenes, pipelines, custom add-on development
Post-production — Adobe Photoshop (advanced compositing), Affinity Photo
UI/UX design — Figma: components, auto layout, variables and prototypes; Claude or Codex through MCP, with deterministic workflows.
Building tools (vibe coding + MCP) — Claude Code, Cursor, Codex, MCP integrations (e.g. Blender), Python, Blender add-ons, desktop and browser apps
Operations — Power Apps / Power Automate, Looker Studio, Google Workspace
Languages
Spanish: Native / English: Professional working proficiency; 5+ years at an English-speaking company
Education
Bachelor of Architecture / Universidad Popular Autónoma del Estado de Puebla (UPAEP), Puebla, Mexico / 2012–2017
