Email me
← Back to About

David Romero Salinas

Quality Manager — Visual Production & AI

Puebla, Mexico (UTC−6) / Available for full remote workarq.drs23@gmail.comdavidromero.siteLinkedIn

Summary

Architect and AI production lead with 7+ years in photorealistic rendering and visual quality. Quality Manager at BoxBrownie.com, trusted by 250,000+ real estate professionals worldwide. I build practical AI pipelines and quality systems for visual production.

Built an AI review system: 90%+ of images reviewed automatically, 85–90% accuracy (internal measure). 7+ years in 3ds Max, Corona and V-Ray. I build production tools with Python, vibe coding and MCP, and teach AI workflows to architecture and construction teams.

Impact

90%+ / of images now reviewed automatically by AI85–90% / accuracy of the automated review (internal measure)7+ / years in photorealistic rendering

Experience

Quality Manager, Visual Production and AI

BoxBrownie.comJan 2026 – presentAustralia / 100% remote, global team
  • Own the visual quality standards for a global production team, covering architectural renders, interior visualization, virtual staging and image editing for clients in the US, Australia and Europe.
  • Built an AI review system: 90%+ of images reviewed automatically, 85–90% accuracy (internal measure).
  • Drove adoption of the system across the team, so automated review became part of the daily workflow.
  • Review and approve 3D furniture assets (sofas, beds, rugs; fabric, wood, metal and glass materials) before they enter the production library.
  • Evaluate and pilot new AI tools for production: image generation and editing with local open-source models in ComfyUI, commercial image models and AI-assisted video.
  • Connect AI assistants to production software through MCP, for example to inspect and check Blender scenes directly.
  • Use Chaos Vantage for real-time scene review and lighting checks before final render.
  • Lead, coach and mentor the team and coordinate with internal and external 3D artists; write quality guides, asset standards and playbooks in English for teams across time zones.

Independent AI Consultant

Clients include UPAEP2025 – presentPuebla, Mexico
  • Designed and delivered an Architectural Visualization + AI workshop (7 hours, 3 sessions) for the UPAEP architecture and construction PMO: AI image generation, AI video and AI-assisted visualization workflows.
  • Designed and delivered an AI for Project Management course (6 hours): RAG, grounding, prompt engineering and human-in-the-loop validation.
  • Configured and handed over five custom AI assistants, with adoption frameworks and usage guides.
  • Designed a four-course AI program for 2026–2027: AI rendering, construction progress tracking, executive reporting with Looker Studio and agents in Google Workspace.

Render Quality Team Leader

BoxBrownie.com2024 – Dec 2025Australia / 100% remote, global team
  • Led a multi-disciplinary team of internal and external 3D artists and editors: workload allocation, quality feedback, review sessions, performance conversations and skills development.
  • Defined the quality metrics and evaluation criteria for architectural rendering and image editing that became the standard for the global QC team.
  • Developed custom Blender add-ons to automate repetitive rendering tasks, and a Power Apps quality tracking system adopted by the global team.
  • Partnered with project managers, creative leads and production teams on deliverables, timelines, client expectations and quality standards.
  • Troubleshot technical and production issues across the visualization pipeline and prototyped automation workflows to improve throughput and consistency.

Render Quality Executive

BoxBrownie.com2022 – 2024Australia / 100% remote, global team
  • Evaluated architectural renders, interior visualization and image editing at high volume against photorealism, lighting, materials and composition standards.
  • Identified recurring error patterns and turned them into clear correction guidance for remote production teams, in professional English.

Render Project Manager Executive

BoxBrownie.com2021 – 2022Australia / 100% remote, global team
  • Coordinated the render production pipeline end to end, reviewing output at each stage against the client brief and managing delivery timelines.

Independent Architectural Visualization

Freelance2019–presentMexico
  • Interior and exterior visualization for private clients and a furniture store: 3ds Max + Corona, real-time (Lumion, Twinmotion, Chaos Vantage) and AI finishing.

Architect, Project Designer and Renderer

Vargas + Tejada2019–2021Mexico
  • Architectural design, project development and visualization in 3ds Max and Corona.

Tools I built

Fast revisions in ComfyUI — Fix or change one element with a mask.

AI connected to production tools (MCP) — AI assistants that read and check 3D scenes directly

Hybrid staging pipeline — 3D precision + AI realism in one flow

Color & alignment app — Clean training pairs from AI outputs

Blender add-ons — Repetitive scene tasks automated

Quality tracking system — One place for production quality data

Browser tools — Alpha and color recovered after AI

This website — Built with vibe coding

Credentials

V-Ray Rendering

Learn V-Ray2017

Tools

AI image models — ChatGPT Images and Nano Banana, plus local open-source models in ComfyUI.

AI video — AI-assisted video for architecture and short films.

3D and offline rendering — 3ds Max, Corona, V-Ray — 7+ years in rendering.

Real-time rendering — Chaos Vantage, Lumion, Twinmotion

Blender — Scenes, pipelines, custom add-on development

Post-production — Adobe Photoshop (advanced compositing), Affinity Photo

UI/UX design — Figma: components, auto layout, variables and prototypes; Claude or Codex through MCP, with deterministic workflows.

Building tools (vibe coding + MCP) — Claude Code, Cursor, Codex, MCP integrations (e.g. Blender), Python, Blender add-ons, desktop and browser apps

Operations — Power Apps / Power Automate, Looker Studio, Google Workspace

Languages

Spanish: Native / English: Professional working proficiency; 5+ years at an English-speaking company

Education

Bachelor of Architecture / Universidad Popular Autónoma del Estado de Puebla (UPAEP), Puebla, Mexico / 2012–2017